Bem Vindos

Ola amigos bem vindos a Arcanoteca um espaço para RPG, mitologia, contos e curiosidades, esperamos que gostem do nosso conteúdo e nos visitem com frequência. A Arcanoteca é um projeto gratuito sem fins lucrativos, se você quiser nos ajudar pode enviar um PIX de qualquer valor para 51 991688203 agradecemos o apoio)

quarta-feira, 1 de janeiro de 2014

A CAVERNA DOS ELEMENTAIS - RELAÇÃO DE MONSTROS

Elemental Fire,Greater CR 10
XP 9600
Neutral Huge Elemental Elemental traits
Init +12; Senses Darkvision 60; Listen +14; Spot +14
DEFENSE
AC 24, Touch 16, flat footed 16 ( No Armour, Shield, none)
(+8 Dex, +8 Natural, -2 size)
hp 199 (21d8+105);
Fort +12, Ref +20, Will +9
Damage reduction 10./-, Immunity to Fire, Vulnerability to Cold
OFFENSE
Speed 60
Melee
Single Attack Slam +22 (2d8+9)
Full Attack
Slam +22 (2d8+9)
Space 15ft.; Reach 15
Special Attacks
Burn DC(25) deals an extra 2d8 fire damage with slam,
Burn DC(25) If attacked with natural weapons Reflex SV or burning damage,
Burn DC(25) Reflex save or catch fire for 1d4 rounds if hit
STATISTICS
Str 23, Dex 27, Con 20, Int 8, Wis 11, Cha 11
Base Attack 15 Grapple 29
Feats
Alertness: +2 listen +2 spot,
Blind-fight: Re-roll miss chance for concealment,
Combat Reflexes: Dex mod additional attacks of opportunity,
Dodge: +1 AC against one opponent,
Improved Initiative: +4 Initiative checks,
Iron Will: +2 on will saves,
Mobility: +4 AC to attacks of opportunity,
Spring Attack: Move before and after melee attack,
Weapon Finesse: Use DEX instead of STR for melee attack to hit,
Weapon Focus: +1 to attack rolls
Skills Listen 14, Spot 14
Languages Ignan
ECOLOGY
Environment Elemental Plane of Fire
Organization Solitary
Treasure None
MAGIC ITEMS (max value 16000)


Elemental Fire,Large CR 6
XP 2400
Neutral Large Elemental Elemental traits
Init +9; Senses Darkvision 60; Listen +5; Spot +6
DEFENSE
AC 18, Touch 14, flat footed 13 ( No Armour, Shield, none)
(+5 Dex, +4 Natural, -1 size)
hp 68 (8d8+32);
Fort +6, Ref +11, Will +2
Damage reduction 5/-, Immunity to Fire, Vulnerability to Cold
OFFENSE
Speed 50
Melee
Single Attack Slam +10 (2d6+4)
Full Attack
Slam +10 (2d6+4)
Space 10ft.; Reach 10
Special Attacks
Burn DC(18) deals an extra 2d6 fire damage with slam,
Burn DC(18) If attacked with natural weapons Reflex SV or burning damage,
Burn DC(18) Reflex save or catch fire for 1d4 rounds if hit
STATISTICS
Str 17, Dex 21, Con 18, Int 8, Wis 11, Cha 11
Base Attack 6 Grapple 13
Feats
Dodge: +1 AC against one opponent,
Improved Initiative: +4 Initiative checks,
Mobility: +4 AC to attacks of opportunity,
Spring Attack: Move before and after melee attack,
Weapon Finesse: Use DEX instead of STR for melee attack to hit
Skills Listen 5, Spot 6
Languages Ignan
ECOLOGY
Environment Elemental Plane of Fire
Organization Solitary
Treasure None
MAGIC ITEMS (max value 5600)


Elemental Water,Greater CR 10
XP 9600
Neutral Huge Elemental Elemental traits
Init +5; Senses Darkvision 60; Listen +14; Spot +14
DEFENSE
AC 22, Touch 13, flat footed 17 ( No Armour, Shield, none)
(+5 Dex, +9 Natural, -2 size)
hp 220 (21d8+126);
Fort +18, Ref +14, Will +9
Damage reduction 10/-
OFFENSE
Speed 30, swim 120ft.
Melee
Single Attack Slam +22 (2d10+13)
Full Attack
Slam +22 (2d10+13)
Space 15ft.; Reach 15
Special Attacks
Drench Can put out magical fires as a dispel magic CL = HD,
Drench puts out all normal fires,
Vortex DC(29) 2d8 damage / round while in,
Vortex DC(29) 5ft wide at base 30ft wide at top 10-60ft tall,
Vortex DC(29) Creatures smaller Reflex DC or get caught,
Vortex DC(29) DC Reflex to escape,
Vortex DC(29) once every 10 mins lasts 1 round/2HD,
Vortex DC(29) While in Vortex -4 dex -2 attack,
Water Mastery +1 attack +1 damage if opponent is touching water,
Water Mastery -4 atttack and damage if opponent not in water
STATISTICS
Str 29, Dex 20, Con 23, Int 10, Wis 11, Cha 11
Base Attack 15 Grapple 32
Feats
Alertness: +2 listen +2 spot,
Cleave: Get extra attack if kill monster,
Great Cleave: Can make extra attacks if kill opponent ,
Improved Bull rush: +4 to Bull rush; no attack of opportunity,
Improved Sunder: +4 to Sunder; No attacks of opportunity,
Iron Will: +2 on will saves,
Lightning reflexes: +2 reflex saves,
Power Attack: Subtract from to hit add to damage
Skills Listen 14, Spot 14
Languages Aquan
ECOLOGY
Environment Elemental Plane of Water
Organization Solitary
Treasure None
MAGIC ITEMS (max value 16000)


Elemental Water,Large CR 6
XP 2400
Neutral Large Elemental Elemental traits
Init +2; Senses Darkvision 60; Listen +5; Spot +6
DEFENSE
AC 20, Touch 11, flat footed 18 ( No Armour, Shield, none)
(+2 Dex, +9 Natural, -1 size)
hp 76 (8d8+40);
Fort +11, Ref +4, Will +2
Damage reduction 5/-
OFFENSE
Speed 20, swim 90ft.
Melee
Single Attack Slam +11 (2d8+9)
Full Attack
Slam +11 (2d8+9)
Space 10ft.; Reach 10
Special Attacks
Drench Can put out magical fires as a dispel magic CL = HD,
Drench puts out all normal fires,
Vortex DC(20) 2d6 damage / round while in,
Vortex DC(20) 5ft wide at base 30ft wide at top 10-40ft tall,
Vortex DC(20) Creatures smaller Reflex DC or get caught,
Vortex DC(20) DC Reflex to escape,
Vortex DC(20) once every 10 mins lasts 1 round/2HD,
Vortex DC(20) While in Vortex -4 dex -2 attack,
Water Mastery +1 attack +1 damage if opponent is touching water,
Water Mastery -4 atttack and damage if opponent not in water
STATISTICS
Str 23, Dex 14, Con 21, Int 8, Wis 11, Cha 11
Base Attack 6 Grapple 16
Feats
Cleave: Get extra attack if kill monster,
Great Cleave: Can make extra attacks if kill opponent ,
Power Attack: Subtract from to hit add to damage
Skills Listen 5, Spot 6
Languages Aquan
ECOLOGY
Environment Elemental Plane of Water
Organization Solitary
Treasure None
MAGIC ITEMS (max value 5600)


Elemental, Air, Greater CR 10
XP 9600
Neutral Huge Elemental Elemental traits
Init +9; Senses Darkvision 60; Listen +14; Spot +14
DEFENSE
AC 21, Touch 13, flat footed 16 ( No Armour, Shield, none)
(+5 Dex, +8 Natural, -2 size)
hp 199 (21d8+105);
Fort +12, Ref +17, Will +9
Damage reduction 10/-
OFFENSE
Speed 0, fly 100ft.
Melee
Single Attack Slam +18 (2d8+9)
Full Attack
Slam +18 (2d8+9)
Space 15ft.; Reach 15
Special Attacks
Air Mastery Airborne creatures take -1 penalty to attack and damage rolls,
Whirlwind DC(26) 5ft wide at base 30ft at top, up to 50ft high,
Whirlwind DC(26) a creature caught has -4 dex and -2 attack DC15+spell level to cast,
Whirlwind DC(26) If creature caught and can fly then can escape on a reflex save,
Whirlwind DC(26) If one or more size categories smaller can be caught if touched reflex save,
Whirlwind DC(26) lasts 1 round/2HD of elemental,
Whirlwind DC(26) Once every 10 mins 2d8 damage/round if caught
STATISTICS
Str 23, Dex 21, Con 20, Int 10, Wis 11, Cha 11
Base Attack 15 Grapple 29
Feats
Alertness: +2 listen +2 spot,
Combat Reflexes: Dex mod additional attacks of opportunity,
Dodge: +1 AC against one opponent,
Flyby Attack: Can make standard action during move,
Improved Initiative: +4 Initiative checks,
Iron Will: +2 on will saves,
Mobility: +4 AC to attacks of opportunity,
Power Attack: Subtract from to hit add to damage,
Spring Attack: Move before and after melee attack,
Weapon Finesse: Use DEX instead of STR for melee attack to hit
Skills Listen 14, Spot 14
Languages Auran
ECOLOGY
Environment Elemental Plane of Air
Organization Solitary
Treasure None
MAGIC ITEMS (max value 16000)


Elemental, Air, Large CR 6
XP 2400
Neutral Large Elemental Elemental traits
Init +11; Senses Darkvision 60; Listen +5; Spot +6
DEFENSE
AC 20, Touch 16, flat footed 13 ( No Armour, Shield, none)
(+7 Dex, +4 Natural, -1 size)
hp 68 (8d8+32);
Fort +6, Ref +13, Will +2
Damage reduction 5/-
OFFENSE
Speed 0, fly 100ft.
Melee
Single Attack Slam +12 (2d6+4)
Full Attack
Slam +12 (2d6+4)
Space 10ft.; Reach 10
Special Attacks
Air Mastery Airborne creatures take -1 penalty to attack and damage rolls,
Whirlwind DC(17) 5ft wide at base 30ft at top, up to 50ft high,
Whirlwind DC(17) a creature caught has -4 dex and -2 attack DC15+spell level to cast,
Whirlwind DC(17) If creature caught and can fly then can escape on a reflex save,
Whirlwind DC(17) If one or more size categories smaller can be caught if touched reflex save,
Whirlwind DC(17) lasts 1 round/2HD of elemental,
Whirlwind DC(17) Once every 10 mins 2d6 damage/round if caught
STATISTICS
Str 17, Dex 25, Con 18, Int 8, Wis 11, Cha 11
Base Attack 6 Grapple 13
Feats
Combat Reflexes: Dex mod additional attacks of opportunity,
Dodge: +1 AC against one opponent,
Flyby Attack: Can make standard action during move,
Improved Initiative: +4 Initiative checks,
Weapon Finesse: Use DEX instead of STR for melee attack to hit
Skills Listen 5, Spot 6
Languages Auran
ECOLOGY
Environment Elemental Plane of Air
Organization Solitary
Treasure None
MAGIC ITEMS (max value 5600)

Elemental, Earth, Greater CR 10
XP 9600
Neutral Huge Elemental Elemental traits
Init -1; Senses Darkvision 60; Listen +14; Spot +14
DEFENSE
AC 20, Touch 7, flat footed 20 ( No Armour, Shield, none)
(-1 Dex, +13 Natural, -2 size)
hp 220 (21d8+126);
Fort +18, Ref +6, Will +9
Damage reduction 10/-
OFFENSE
Speed 30, Earth Glide Can move through earth except metal
Melee
Single Attack Slam +25 (2d10+18)
Full Attack
Slam +25 (2d10+18)
Space 15ft.; Reach 15
Special Attacks
Earth Mastery +1 attack and damage if foe on ground,
Earth Mastery -4 attack and damage if foe in air or water,
Push Can start a Bull rush without provoking opportunity attack
STATISTICS
Str 34, Dex 8, Con 23, Int 10, Wis 11, Cha 11
Base Attack 15 Grapple 35
Feats
Alertness: +2 listen +2 spot,
Awesome Blow: -4 from attack deliver awesome blow knock back 10 ft and prone DC=damage dealt (reflex),
Cleave: Get extra attack if kill monster,
Great Cleave: Can make extra attacks if kill opponent ,
Improved Bull rush: +4 to Bull rush; no attack of opportunity,
Improved Sunder: +4 to Sunder; No attacks of opportunity,
Iron Will: +2 on will saves,
Power Attack: Subtract from to hit add to damage
Skills Listen 14, Spot 14
Languages Terran
ECOLOGY
Environment Elemental Plane of Earth
Organization Solitary
Treasure None
MAGIC ITEMS (max value 16000)


Elemental, Earth, Large CR 6
XP 2400
Neutral Large Elemental Elemental traits
Init -1; Senses Darkvision 60; Listen +6; Spot +5
DEFENSE
AC 18, Touch 8, flat footed 18 ( No Armour, Shield, none)
(-1 Dex, +10 Natural, -1 size)
hp 76 (8d8+40);
Fort +11, Ref +1, Will +2
Damage reduction 5/-
OFFENSE
Speed 20, Earth Glide Can move through earth except metal
Melee
Single Attack Slam +14 (2d8+13)
Full Attack
Slam +14 (2d8+13)
Space 10ft.; Reach 10
Special Attacks
Earth Mastery +1 attack and damage if foe on ground,
Earth Mastery -4 attack and damage if foe in air or water,
Push Can start a Bull rush without provoking opportunity attack
STATISTICS
Str 28, Dex 8, Con 21, Int 8, Wis 11, Cha 11
Base Attack 6 Grapple 19
Feats
Cleave: Get extra attack if kill monster,
Great Cleave: Can make extra attacks if kill opponent ,
Power Attack: Subtract from to hit add to damage
Skills Listen 6, Spot 5
Languages Terran
ECOLOGY
Environment Elemental Plane of Earth
Organization Solitary
Treasure None
MAGIC ITEMS (max value 5600)